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Post by Chris Chinn on Oct 20, 2011 21:42:28 GMT -8
So, here's a thing I find myself doing a lot: looking at a game, and having to ask myself what "adjustments" I'd make to the setting, to bump it back towards whatever it was probably based on before it got the numbers filed off and watered down. And, of course, deciding what games are even worth the treatment.
For example, Exalted takes genre and story elements from anime and wuxia, but then proceeds to scrape off any of the cultural bits, I always make note to put them back in - some areas have Chinese naming, others are Japanese, and the imagery takes on more of the anime/wuxia element, rather than a sorta random fantasy.
Or, say, whenever I get around to running Full Light, Full Steam - since it basically posits a steampunk space opera during the imperial age, I'd want to see Sikhs, Hong Kong Chinese, and all the other colonies' folks who would be used as soldiers and tools in the colonization of Mars and Venus, etc. and what that means politically.
(Other games with issues: D&D's Oriental Adventures, White Wolf in general, Wyrd is Bond, Glorantha, Into the Far West, Ganakagok, The Shadow of Yesterday, Rifts in general)
Are there any games where you have/currently are/ or planning to put the inspirational material, culture, or history BACK INTO a setting? Or anything you've always wished wasn't appropriated and watered down to begin with?
Chris
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devp
New Member
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Post by devp on Oct 23, 2011 12:16:54 GMT -8
So, Dark Sun: it has the city states, each of which borrows heavily from a single sorta-city-state or sorta-cultural-theme. I can accept that Draj and Gulg have cool potential but both are a bit squicky because they represent, to some extent: Aztec culture as explained by Mel Gibson (Draj), and the hypothetical country of Africa (Gulg).
I think the route to fix this is to dive into the original source material, use more specific history+folklore / less stereotype, and still keep its core as a apocalyptic city-state run by crazed sorcerers. So, for Gulg, I'll remake it, drawing from the culture of a single antiquity empire.
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