Post by Chris Chinn on Dec 24, 2011 10:39:24 GMT -8
I've been meaning to start doing more 1-on-1 gaming, if only because it's much easier to do pick up play this way. I got to do a 3 hour game of BW with one of my friends, Naamen, who only recently tried out roleplaying with Call of Cthulhu and wanted to try some other games.
Situation: The Royal Assassins ("The King's Monsoon") has split into two factions- the loyalists and the splinter group ("The Lost Wind"). Assassin Ryn, who is a double agent working for the Lost Wind, and daughter of high ranking Monsoon assassin, Elmoz, is trying to seek the death of the Monsoon's mysterious head - "The First Rain".
Basically, two groups of assassins infiltrating and counter infiltrating each other...
Setup
The first hour was set up- setting, context, character concept, and stats. I hacked out the player's stats pretty quickly with some input from the player - "What life paths? This and this would make sense with your concept." "Do you want 3 in Will and 4 in Perception, or 4 in Perception and 3 in Will?"
The longest part was the Belief/Instinct/Trait thing, but wasn't too bad.
Fiction Stuff
Ryn's big thing this session was trying to get her mother, Elmoz, to leak where First Rain is located, without any success. Ryn was put on a couple of big missions to raid Lost Wind safehouses, which put her in a spot of trying to allow her fellow factionalists to escape without appearing to be doing it on purpose.
This went well enough, but turned sour when she tried to lie to her mother, failing multiple Falsehood rolls and being under deep suspicion. Luckily, calling in on her big Relationship (15 pts! Head of the Fire Temple!) she managed to convince her mother, by proxy, that she was instead making a DIFFERENT bid for power, an acceptable ambition rather than treason.
Overall, a lot more intrigue than I expected, but fun!
System Stuff
The character is a 4 LP character, which means most of her skills are at 2, which makes things hard. Also hard: not having Falsehood and trying to do a lot of high stakes lying.
An interesting strategy for play - if you gotta lie poorly, better to make it a lie that seems like an acceptable-enough petty truth lay under it, rather than the real truth.
Mostly, this session was a little bit of action and a lot of set up- goals, relationships, fractures of power. Some artha was earned, and since most of the skills tested were unskilled, it'll probably be a session or two before any advancement kicks in.
My plan for the next game is to skip up the action a few months, give the player some free practice time and also to settle in the conflicts and power struggles.
Chris
Situation: The Royal Assassins ("The King's Monsoon") has split into two factions- the loyalists and the splinter group ("The Lost Wind"). Assassin Ryn, who is a double agent working for the Lost Wind, and daughter of high ranking Monsoon assassin, Elmoz, is trying to seek the death of the Monsoon's mysterious head - "The First Rain".
Basically, two groups of assassins infiltrating and counter infiltrating each other...
Setup
The first hour was set up- setting, context, character concept, and stats. I hacked out the player's stats pretty quickly with some input from the player - "What life paths? This and this would make sense with your concept." "Do you want 3 in Will and 4 in Perception, or 4 in Perception and 3 in Will?"
The longest part was the Belief/Instinct/Trait thing, but wasn't too bad.
Fiction Stuff
Ryn's big thing this session was trying to get her mother, Elmoz, to leak where First Rain is located, without any success. Ryn was put on a couple of big missions to raid Lost Wind safehouses, which put her in a spot of trying to allow her fellow factionalists to escape without appearing to be doing it on purpose.
This went well enough, but turned sour when she tried to lie to her mother, failing multiple Falsehood rolls and being under deep suspicion. Luckily, calling in on her big Relationship (15 pts! Head of the Fire Temple!) she managed to convince her mother, by proxy, that she was instead making a DIFFERENT bid for power, an acceptable ambition rather than treason.
Overall, a lot more intrigue than I expected, but fun!
System Stuff
The character is a 4 LP character, which means most of her skills are at 2, which makes things hard. Also hard: not having Falsehood and trying to do a lot of high stakes lying.
An interesting strategy for play - if you gotta lie poorly, better to make it a lie that seems like an acceptable-enough petty truth lay under it, rather than the real truth.
Mostly, this session was a little bit of action and a lot of set up- goals, relationships, fractures of power. Some artha was earned, and since most of the skills tested were unskilled, it'll probably be a session or two before any advancement kicks in.
My plan for the next game is to skip up the action a few months, give the player some free practice time and also to settle in the conflicts and power struggles.
Chris